use AssetBundle.LoadAssetAsync in editor is about 10 times slower on windows than on ios devices
Unity5.3.8f1(64-bit)
I am use AssetBundle.LoadAssetAsync() load a group of objects from separate assetbundle. but I found the speed in editor on windows is much slower than on mac. for example, I load one scene from assetsbundle, in editor, on mac, only needed 10s, but on windows, need 2 minute.
anyone have more info for this? or have good suggestions about how to speed up "LoadAsync"?
Answer by vinilly · May 23, 2018 at 09:55 AM
Try to Defragement your hard drive.
Open up the "File Explorer"
Right Click the Drive like (C:) or another drive that you have your Unity running in.
Then Tools > Optimize
This should help if you have a Hard Drive. Usually reading and writing becomes difficult with filled hard drives. Recommend Solid State Drives for running programs and Hard Drives for storing none indexed/compressed data.
Thank you. $$anonymous$$y computer use a solid-state drive, and my "Unity" working on SSD. I try to run an unity project on HD, it is slower than on SSD. $$anonymous$$y project is well runing on mobile or $$anonymous$$ac,it uses "AssetBundle.LoadAssetAsync()".
$$anonymous$$y partners have the same problem,we use the same project. Now I try to create a new project, test the method "AssetBundle.LoadAssetAsync() ".
thinks again.
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