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Question by ryansanchezmail · Sep 09, 2020 at 07:08 AM · movementinput

Can Someone Help me With Some Input Issues?

I'm trying to get a character controller working, but for some reason, nothing I do is working. I'm using the Input System plugin. Here's my code:


 using System;
 using System.Collections;
 using System.Collections.Generic;
 using TMPro;
 using UnityEngine;
 
 public class ControlsScript : MonoBehaviour
 {
     private Controls _controls;
     
     [SerializeField] private float speed = 5f;
     private Vector2 currentPosition;
 
     void OnEnable()
     {
         _controls.Enable();
     }
 
     private void OnDisable()
     {
         _controls.Disable();
     }
 
     void Awake()
     {
         _controls = new Controls();
     }
     
     private void FixedUpdate()
     {
         // Read Movement Value
         float movementInput = _controls.PlayerLand.Move.ReadValue<float>();
         
         // Movement
         Vector3 currentPosition = gameObject.transform.position;
         currentPosition.x += movementInput * speed * Time.deltaTime;
         gameObject.transform.position = currentPosition;
     }
 }



Here's a screenshot of my input asset:


alt text


It hasn't worked with any of the input methods I've tested.


It's rather simple code, I'm just wondering at this point if I'm missing anything. Any help would be appreciated!


screenshot-from-2020-09-08-20-43-50.png (83.1 kB)
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