- Home /
How to apply my selfmade UV Maps properly in Unity?
Hi,
I modeled and textured a fish in Blender, but when I import the model and the texture, then the texture does not fit the model anymore. The tex is turned about 90° so it does not fit the fish anymore and results in a colour pool. Some textures just do not show anything.
So how can I fix the tex so it fits the fish perfecly once again like it did in Blender?
to see the problem just take a look at the screen shots =)
I had the same issue, I solved selecting my mesh and unwrapping the UV just before the export. Does it work for you?
This may seem like a silly question, but under $$anonymous$$apping in the Texture Window of Blender, did you set it to the following:
Coordinates: UV $$anonymous$$ap: UV$$anonymous$$ap (or whatever your UV$$anonymous$$ap is called for your fish)
Also, sometimes in unity, I've had problems similar to what you show and I fixed it by setting Tangents and Normals both to calculate in the texture panel, it's either normals or tangents that always seems to be set to import by default and changing it to calculate has saved me a couple times.
call me an idiot, but i can't find the Tangent and Normal calculation settings...
Its in the same section as carljj1 mentions in his answer. The model import settings, click on your model file in the unity editor and it should display the import settings. When you change something, such as the tangent/normal settings, you will have to click apply at the bottom of the settings to see the changes
Answer by karljj1 · Nov 28, 2013 at 07:40 PM
I can see from your screenshot that the fish has 2 UV channels. Try selecting swap UVs in the import settings, by default your texture will use channel 1(UVMap = "source").
http://docs.unity3d.com/410/Documentation/Components/FBXImporter-Model.html
Your answer
Follow this Question
Related Questions
Blender Import Has Transparent Sections 2 Answers
How to export blender model into unity with textures 2 Answers
A new learner use blender to do a model 2 Answers
Can't create prefab from blender model 1 Answer
Blender Racetrack Unity Import Odd 0 Answers