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               Question by 
               LukeDraper · Mar 14, 2019 at 05:29 PM · 
                androidunity 5mobileadmob  
              
 
              problems with implementing Admob banner ads
Hi.
I followed this tutorial code. it says that there's supposed to be a little pop up where the banner is programmed to be, but its not popping up after I build and run it on android devices. When I run it I get a notification on the log of:
Dummy .ctor Dummy Createbannerview Dummy LoadAd
Any and all help would be appreciated.
using GoogleMobileAds.Api; 
using System.Collections; 
using System.Collections.Generic; 
using UnityEngine; 
public class AdScript : MonoBehaviour {
 // Use this for initialization
 void Start () {    
     showBannerAd();    
 }
 private void showBannerAd()     
 {
     string adID = "ca-app-pub-***********";    
     //***For Testing in the Device***
     AdRequest request = new AdRequest.Builder()    
         .AddTestDevice(AdRequest.TestDeviceSimulator)           // Simulator.
         .AddTestDevice("***********")  // My test device.
         .Build();    
     //***For Production When Submit App***
     //AdRequest request = new AdRequest.Builder().Build();    
     BannerView bannerAd = new BannerView(adID, AdSize.SmartBanner, AdPosition.Bottom);    
     bannerAd.LoadAd(request);    
 }
 // Update is called once per frame
 void Update () {    
 }    
}
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