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Question by Pecek · Dec 30, 2013 at 03:49 AM · cameraperformancefov

Fov affect performance in an unexpected way

If I set the fov to let's say 60, I get around 75-90 fps, if I set it to 170, I get 200. Why is that? As far as I know if something beyond the fov the camera don't render it at all, I'm totally confused about this.

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avatar image trapazza · Mar 01, 2016 at 10:39 PM 0
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This his happening to me too. Nobody?

avatar image Graphics_Dev trapazza · Mar 01, 2016 at 10:42 PM 0
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The camera can see more so it has more to render.

avatar image multinfs · Mar 01, 2016 at 11:23 PM 0
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I'm not experiencing this at all, it sounds very peculiar. Do you have alot of objects or image effects in your scene? Do you have Vsync on? Vsync will limit your fps, also do you have the same window size in both tests?

avatar image elenzil · Mar 02, 2016 at 12:11 AM 0
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it depends on what's going on in your scene. there are usually two main things which affect rendering time: 1. number of vertices being rendered 2. number of pixels being rendered

suppose your scene has a single cube which mostly fills the screen at FOV=60º. when you increase the FOV to 170º, the cube will take up less of the screen, and therefore fewer pixels.

so, IF your pixel fill rate is costly, AND you're decreasing the number of pixels actually being drawn when you increase the FOV, that could be what's going.

or it could be something else entirely.

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