How to place a property underneath some other properties (property drawer of serialized object)?
Hi!
My issue: How can I make a property drawer draw the properties of a serialized object not only next to each other but in a grid (underneath each other)?
My example: A serialized object ("Feature.cs") consists of a structure holding strings (Name, Label) and an array of Sprites (FeatureValues). For each element in Feature, the property drawer should show Name and Label next to each other and FeatureValues right underneath Name. In fact, FeatureValues should appear after clicking on a foldout (or toggle) located underneath Name.
This is how far I get with the documentation of the property drawer, but I can't figure hout how to make the FeatureValues property appear underneath each Name with a dropdown.
This is what I manage
But I want it to appear like
Can anybody help me out here? Thanks a lot in advance Jana
Here is the code for the structure and the property drawer that I use.
Feature.cs
using UnityEngine;
using System.Collections;
[System.Serializable]
public struct Feature
{
public string Name;
public string Label;
public Sprite[] FeatureValues;
}
FeatureDrawer.cs
using UnityEngine;
using UnityEditor;
[CustomPropertyDrawer (typeof (Feature))]
public class FeatureDrawer : PropertyDrawer
{
public override void OnGUI (Rect position, SerializedProperty property, GUIContent label)
{
EditorGUI.BeginProperty(position, label, property);
var indent = EditorGUI.indentLevel;
EditorGUI.indentLevel = 0;
var i = 45;
var height = GetPropertyHeight(property, label);
var NumberRect = new Rect(position.x + i, position.y, 40, position.height);
var NameRect = new Rect(position.x + i + 50, position.y, 70, position.height);
var DisplayAsRect = new Rect(position.x + i + 130, position.y, 60, position.height);
var LabelRect = new Rect(position.x + i + 195, position.y, position.width - i - 195, position.height);
var FoldoutRect = new Rect(position.x + i + 11, position.y + position.height, position.width, position.height);
// Draw fields - pass GUIContent.none to each so they are drawn without labels
EditorGUI.LabelField(NumberRect, "Name");
EditorGUI.PropertyField(NameRect, property.FindPropertyRelative("Name"), GUIContent.none);
EditorGUI.LabelField(DisplayAsRect, " label as");
EditorGUI.PropertyField(LabelRect, property.FindPropertyRelative("Label"), GUIContent.none);
EditorGUI.Toggle(FoldoutRect, false, "Feature Values");
// Set indent back to what it was
EditorGUI.indentLevel = indent;
EditorGUI.EndProperty();
}
}
Answer by jdean300 · May 24, 2017 at 05:03 PM
You should be able to just use a property field for the FeatureValues property. Something like this:
EditorGUI.PropertyField(FoldoutRect, property.FindPropertyRelative("FeatureValues"), true);
Yepp thats what I will use, the issue is not so much the type of field but the placement of said field, i.e. how to set up "FoldoutRect" and the other rects "NameRect", "NumberRect", etc. such that this PropertyField will show up underneath the other rects... Any idea?
Your answer
![](https://koobas.hobune.stream/wayback/20220612122725im_/https://answers.unity.com/themes/thub/images/avi.jpg)