Emissive Material Flicker Effect
I'm trying to set up an animation to make an emissive material have a flicker or twinkle effect.
I set up an animation applied to the model using the material. The animation is set with curves to adjust the emissive intensity on the mesh. When I run the animation, I can see that the values I have set are indeed adjusting the emissive intensity on the material's emissive intensity value. The "Use Emission Intensity" box is checked. However, I do not see any changes in the actual emission intensity. Though the value is going up and down on the screen in the box, there is no difference with the actual material's intensity in the scene view or the game view.
What am I doing wrong, here? If it makes a difference, I am using HDRP. The material I am using is currently set to the HDRP/Lit shader. If this isn't going to work, is there a workaround to make the material flicker?
Did I find a bug? I can provide a video if necessary...
Your answer
Follow this Question
Related Questions
Standard Shader Emissive Warning? 2 Answers
apply lighting to custom shader made in shader graph? 0 Answers
Screen flickers when iTween function gets executed. 0 Answers
Animation using Material Reference[0] property 0 Answers
Advanced UI animations 0 Answers