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Question by SepticFeast · Dec 19, 2019 at 08:28 PM · networkingmultiplayer-networking

GameObject authority is false for one frame

alt textSo upon void awake(), i have my PlayerObject check if the client has authority over the object, but hasAuthority is ALWAYS FALSE for the first frame and then becomes true right afterwards. any idea what's going on?

authority.png (7.1 kB)
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avatar image lgarczyn · Dec 21, 2019 at 12:27 AM 0
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What framework are you using? UNET? Photon? $$anonymous$$irror?

avatar image SepticFeast · Dec 23, 2019 at 07:07 AM 0
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Unet sorry for not clarifying

avatar image lgarczyn SepticFeast · Dec 23, 2019 at 11:41 PM 0
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In that case I'm sorry, but I'll give the answer I give everyone. UNET is deprecated, slow and buggy. I would advise to switch to $$anonymous$$irror, which is free, open-source and very similar to UNET, or near with that kind of weird bugs.

avatar image SepticFeast · Dec 23, 2019 at 11:42 PM 0
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alright, ill give mirror a try then, thank you

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