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Question by
Inayathullah · Sep 06, 2020 at 06:38 AM ·
playerunity 2d
App not reesponding
When I build App with (IL2CPP) (without any single error) My app does not respond to my input. But Works Fine With (Mono) Build.
*Hint, I created an android game with the simple UI button to interact with my game to activate and deactivate the game object in my game it works fine in the editor window.
when I build my app it works fine on my android too.
But according to play store I have to export with 32, 64-bit chipset supported for that i change the player settings
Script Backend - IL2CPP (to enable 64bit support option) Api Compatibility level - .NET 4.x
and I'm using Bolt So that I can able to do AOT. What Will be the reason plz help me to fix this issue
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