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This question was closed Mar 12, 2016 at 12:02 AM by VKronners for the following reason:

A questão foi respondida e dada como aceite

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Question by VKronners · Mar 11, 2016 at 10:09 PM · movementplayer

GetKey Problems

The point is, I'm using GetKey(KeyCode.LeftShift) on my program to do a action but while its pressed it have to do this action but when is released i would like to stop the action that was been made for him...

He change the isKinematic option of my GameObject to true but when i relesed it i need to become false again.

I already put isKinematic = false in update

Tried to use GetKeyUp... Nothing is working... please help.

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Answer by Zoogyburger · Mar 11, 2016 at 11:12 PM

Try this:

 public Rigidbody2D rb;

 void Start()
 {
     rb = GetComponent<Rigidbody2D> ();
 }

 void Update ()
 {

     if (Input.GetKeyDown (KeyCode.Space)) {
         rb.isKinematic = true;
     }
     if (Input.GetKeyUp(KeyCode.Space)){
         rb.isKinematic = false;
     }

 }
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avatar image VKronners · Mar 11, 2016 at 11:42 PM 0
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Already try it... Didn't work because Get$$anonymous$$eyDown only works at the press of the button, not while its pressed... I make it work creating two booleans, while one is true other is false and that make the change in the code... But it's strange... like im just putting duct tape... XP

avatar image Zoogyburger · Mar 11, 2016 at 11:58 PM 0
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Does that mean you fixed the problem? Sorry my solution didn't work.

avatar image VKronners Zoogyburger · Mar 12, 2016 at 12:01 AM 0
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In some ways a fixed it but not the way I was thinking... Thank you for helping me. XDDDDD

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Answer by Positive7 · Mar 12, 2016 at 12:07 AM

 void Update ()
     {
         if (Input.GetKey (KeyCode.LeftShift)) {
             rb.isKinematic = true;
         } else {
             rb.isKinematic = false;
         }
     }
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