Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by nikbn29 · Jul 23, 2013 at 05:07 AM · guishaderguitextoutline

GUIText Outline Shader

Hello,

I want that My GUI Text should have outline using shader. I have very much succeeded in this. The only problem I am getting is that I am getting fragments at the borders. I have attached an image of text. Also I am putting code for this shader. I have already pixel corrected my GUI Text.

Can anybody help me in this scenario. I am very new in the shader writing.

 Shader "GUI/Outline Text Shader" 
 {
     Properties 
     {
         _MainTex ("Font Texture", 2D) = "white" {}
         _Color ("Text Color", Color) = (1,1,1,1)
         _OutlineColor ("Outline Color", Color) = (120,120,120,255)
         _Outline ("Outline width", Range (0, 1)) = 0
     }
 
     SubShader 
     {
         Tags { "Queue"="Transparent" "IgnoreProjector"="True" "RenderType"="Transparent" }
         Lighting Off Cull Off ZTest off ZWrite Off Fog { Mode Off }
         Blend SrcAlpha OneMinusSrcAlpha
 
         Pass {    
             CGPROGRAM
             #pragma vertex vert
             #pragma fragment frag
             #pragma fragmentoption ARB_precision_hint_fastest
             #include "UnityCG.cginc"
 
             struct appdata_t {
                 float4 vertex : POSITION;
                 float2 texcoord : texcoord;
             };
 
             struct v2f {
                 float4 vertex : POSITION;
                 float2 texcoord : texcoord;
             };
 
             sampler2D _MainTex;
             uniform float4 _MainTex_ST;
             uniform float4 _Color;
             uniform float4 _OutlineColor;
             uniform float _Outline;
 
             v2f vert (appdata_t v)
             {
                 v2f o;
                 o.vertex = mul(UNITY_MATRIX_MVP , v.vertex );
                 o.texcoord = TRANSFORM_TEX(v.texcoord ,_MainTex);
                 return o;
             }
 
             float4 frag (v2f i) : COLOR
             {
                 float4 col = _Color;
                 float width = _Outline;
                 if(tex2D(_MainTex, i.texcoord).a < 1 && tex2D(_MainTex, i.texcoord).a > 0)
                 {
                     col = _OutlineColor ;
                 }
                 col.a *= tex2D(_MainTex, i.texcoord).a * 100;
                 return col;
             }
             ENDCG 
         }
     }     
     Fallback "GUI/Text Shader"
 }


alt text

text.png (12.6 kB)
Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image oliver-jones · Sep 17, 2013 at 01:00 PM 0
Share

Did you have any luck with this? Thanks

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by nikbn29 · Sep 17, 2013 at 01:31 PM

Hello Oliver,

No. I didnt get any success with GUIText outline. Above shader gives output as in above text.png.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

16 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

GUI Text Component Rotate ? 1 Answer

How to change font size in ongui function 0 Answers

Relative GUI positioning and Pixel Inset/Offset conversion 2 Answers

Check if GUI is Pressed 1 Answer

Invisible block, Visible outline 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges