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Question by hamzabinbashir · Aug 14, 2017 at 11:46 AM · unity 2d

MissingReferenceException:

MissingReferenceException: The object of type 'RecycleGameObject' has been destroyed but you are still trying to access it. Your script should either check if it is null or you should not destroy the object.

I know many other have already asked this kind of question, but still I haven't found an answer which worked for me.

The issue is:

whenever i reset my scene by using SceneManager.LoadScene(2); this error is shown : "MissingReferenceException: The object of type 'RecycleGameObject' has been destroyed but you are still trying to access it. Your script should either check if it is null or you should not destroy the object."

 ***ObjectPool Script is:***
     public RecycleGameObject prefab;
 
     private List<RecycleGameObject> poolInstances = new List<RecycleGameObject>();
 
     private RecycleGameObject CreateInstance(Vector3 pos)
     {
        
         var clone = GameObject.Instantiate(prefab);
         clone.transform.position = pos;
         clone.transform.parent = transform; //error
 
         poolInstances.Add(clone);
 
         return clone;
     }
 
 
     public RecycleGameObject NextObject(Vector3 pos)
     {
         RecycleGameObject instance = null;
 
         foreach (var go in poolInstances)
         {
             if (go.gameObject.activeSelf != true)   //error
             {
                 instance = go;
                 instance.transform.position = pos;
             }
         }
 
         if (instance == null)
             instance = CreateInstance(pos);
 
         instance.Restart();
 
         return instance;
     }
 }


RecycleGameObject Script:

public interface IRecyle{

 void Restart();
 void Shutdown();

 }
 
 public class RecycleGameObject : MonoBehaviour
 
 {

  private List<IRecyle> recycleComponents;

 void Awake()
 {
     var components = GetComponents<MonoBehaviour> ();
     recycleComponents = new List<IRecyle> ();
     foreach (var component in components)
     {
         if (component is IRecyle)
         {
             recycleComponents.Add(component as IRecyle);
         }
     }
     
 }

 public void Restart()
 {
     gameObject.SetActive(true); 
  
     foreach (var component in recycleComponents)
     {
         component.Restart();
     }
 }
 public void Shutdown()
 {
     gameObject.SetActive(false); //delete

  
     foreach (var component in recycleComponents)
     {
         component.Shutdown();
     }
 }

}

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