I need help about object defination.
My click code:
using System.Collections; using UnityEngine; using System.Collections.Generic;
public class Click : MonoBehaviour {
 public UnityEngine.UI.Text BPC;
 public UnityEngine.UI.Text BoxesDisplay;
 public float Boxes = 0f;
 public int Boxesperclick = 1;
 public object CurrencyConverter { get; private set; }
 void Update ()
 
 {
     BoxesDisplay.text = "Boxes: " + CurrencyConverter.Instance.GetCurrency
     BPC.text = Boxesperclick + " boxes/click";
 }
 public void Clicked()
 {
     Boxes += Boxesperclick;
 }
}
My CurrencyConverter Code:
using System.Collections; using System.Collections.Generic; using UnityEngine;
public class CurrencyConverter : MonoBehaviour { private static CurrencyConverter instance; public static CurrencyConverter Instance { get { return instance; } }
 void Awake()
 {
     CreateIntance();
 }
 void CreateIntance()
 {
     if (instance == null)
     {
         instance = this;
     }
 }
 public string GetCurrencyIntoString(float valueToConvert, bool currencyPerSec, bool currencyPerClick)
 {
     string converted;
     if (valueToConvert >= 1000000)
     {
         converted = (valueToConvert / 1000000f).ToString("f3") + " Mil";
     }
     else if (valueToConvert >= 1000)
     {
         converted = (valueToConvert / 1000f).ToString("f3") + " K";
     }
     else
     {
         converted = "" + valueToConvert;
     }
     if (currencyPerSec == true)
     {
         converted = converted + " BPS ";
     }
     if (currencyPerClick == true)
     {
         converted = converted + " BPC";
     }
     return converted;
 }
}
Answer by Vilogrec · Dec 01, 2017 at 01:41 PM
{ BoxesDisplay.text = "Boxes: " + CurrencyConverter.Instance.GetCurrencyIntoString(Boxes, false, false); BPC.text = Boxesperclick + " boxes/click"; }
This is correct one.
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