Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by Kira2324 · May 03, 2016 at 03:00 PM · prefabsgizmos

How to draw many separated gizmos and insert game objects ?

I created a 2d array of gizmos like this

 void OnDrawGizmos()
 {
     for (int i = 4; i <= 8; i += 2) 
     {
         for (int j = 12; j >= -12; j -= 2) 
         {
             Gizmos.DrawWireSphere(new Vector3(j, i, -5f), 1);
         }    
     }
 }

then I want to instantiate a prefab in each single gizmo , I did it like this

     foreach (Transform child in transform) 
     {
         GameObject tie_fighter = Instantiate(Resources.Load("tie-fighter"), child.transform.position, Quaternion.identity) as GameObject;    
         tie_fighter.transform.parent = child;
     }

The problem is that the prefabs are instantiated at only one position, there are no separate gizmos it is only one gizmo, all the drawn gizmos don't have actual transform position. How can I solve this ??

  • EnemiesCreation: GameObject contains the Prefabs creation script.

  • EnemiesPositions: GameObject contains the Draw Gizmos script.

alt text

capture12.png (48.8 kB)
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by Kira2324 · May 04, 2016 at 03:16 AM

I fixed it by first instantiating in the EnemiesPositions object containing the script for gizmos, then instantiating the enemy prefab at the location of each gizmo:

 private void EnemiesCreationProcess()
     {
         for (int i = 4; i <= 8; i += 2) 
         {
             for (int j = 12; j >= -12; j -= 3) 
             {
                 GameObject gizmo = Instantiate(Resources.Load("EnemiesPositions"), new Vector3(j, i , -5f), Quaternion.identity) as GameObject;
                 gizmo.transform.parent = this.transform;
             }    
         }
 
         foreach (Transform child in transform) 
         {
             GameObject tie_fighter = Instantiate(Resources.Load("tie-fighter"), child.transform.position, Quaternion.identity) as GameObject;    
             tie_fighter.transform.parent = child;
         }
     }

And at the EnemiesPositions Script I just add a function to draw a single gizmo

 public class EnemiesPositions : MonoBehaviour 
 {
     void OnDrawGizmos()
     {
         Gizmos.DrawWireSphere(this.transform.position, 1);
     }
 }
Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

55 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Deleting a gameobject/prefab that has been instantiated 0 Answers

Unity is not recognising MonoBehaviour,Unity not recognising MonoBehaviour 0 Answers

Unity 2018 Gizmos no longer working 0 Answers

For some reason I cannot drag my prefabs from the Project folder into the scene hierarchy. 2 Answers

How to redraw a texture on a prefab instance when a property in the inspector is changed by the developer? 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges