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Question by BlueSandman · Mar 15, 2016 at 03:54 AM · androidbuild-errorruntime-error

Does Unity have issue recognising LG G4s?

I'm pretty new to using Unity3D, so I apologize if I ask a stupid question.

I'm trying to use Unity and Vuforia to experiment with Augmented Reality applications. After following a quick tutorial, I got a basic sample app put together, but when I tried to build it to my phone (the LG G4), it said that there wasn't a recognized Android device connected. I ignored it, built it and moved the file onto y phone manually. The basic app was installed to my phone and opened when I clicked it. It worked the first time with a few issues.

I added another 3D model as a sort of test of concept, built it to my phone, and then suddenly the app didn't want to open, citing " Unfortunately, [appname] has stopped."

I figured it had something to do with the build and installation method, so I redownloaded the Android SDK with the Google USB driver update with these instructions. I made it to step 7. and then my computer failed to find the driver I had downloaded twice.

Is the problem the phone like I think it is, or have I overlooked something?

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