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Question by martygrof3708 · Aug 27, 2019 at 08:25 PM · shaderrenderingmaterialbatchingdebugging

Why does the frame debugger say node uses different shader when it isn't?

I have 5 cubes on screen. They all use the same material. Yet I am getting 5 draw calls for this. The frame debugger says the nodes use different shaders? I edit the material through script but I am using sharedMaterial.

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