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blender glass trouble
I need help making glass material in blender. I followed this tutorial http://wiki.blender.org/index.php/Doc:Tutorials/Materials/Clear_Glass but when I assign the material and bring the model of the ship into unity Its just the grey blob wall. help please?
Answer by AtomicMarine · Jan 08, 2011 at 01:38 AM
When you import materials from a 3D Development program, like blender maya or Cinema 4D into Unity The texture effects will not import with the model itself because Unity uses a different texturing system to the Dev programs.
The materials will import, but not material effects (like transparency for example). To get these effects you have to make the material in Unity, but this is very easy just either create a new material or select the material which came with your import and play with the settings there
To get a slight transparency (similar to glass)
Change your material Shader from Diffuse to FX>Flare this will lighten the material and give it slight transparency but sadly not give the desired glass texture from the tutorial you linked.
If u need more help texturing just leave a comment and my best advice is just to play with the Unity Textures they are pretty versatile
thanks for this! I'm playing around now. guess i'll have to get a little more creative!
Answer by fireDude67 · Jan 08, 2011 at 04:33 AM
There is a shader in Unity called Transperent / Diffuse (There are several more shaders under Transperent) and I use it to simulate glass in my game