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How to make particle system follow player?
So I am trying to make a game where it's constantly raining. I'm trying to not make particles appear all over the world, only wherever the player is. I also want the existing particles to continue falling down, and not follow the player. Basically just make the rain emitter follow the player and not the particles. I tried parenting the particle system to the player, but that makes it so whenever the player looks around the particles follow too. Please help.
Answer by Hellium · Sep 02, 2020 at 10:02 PM
I tried parenting the particle system to the player, but that makes it so whenever the player looks around the particles follow too
Even if you set the simulation space to world in the main module of the Particle System component??
That fixed my issue. Thank you very much. I'm new to game design so I don't understand a lot of stuff, but now that I think about it, it makes sense.
swagmaster!! i was writing a response to your latest question and it seems the post is removed!
Came here to say thank you so much! I couldn't work out what was going on, and this is such a simple fix - and now seems so obvious. Cheers!
Answer by Edward_Wolfeee · Sep 02, 2020 at 10:19 PM
drag the particle system in the hierarchy to the player to make it the child of it.
maybe trying adding a rigidbody or script to the particle system to lock rotation
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