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Question by murraythemoose · Jan 24, 2018 at 10:56 PM · animationscripting problemscriptingbasicsanimator controller

Issue trying to animate multiple models with same controller and script

Hello! I have one character model in my scene and I have scripted it to execute animations from its controller under certain conditions relative to the players position. However, if I duplicate the character model and add the same script and controller as the original model, the animations do not activate properly for the new model. I think it might be some sort of area conflict or something, but I'm pretty new to unity so I'm not sure. Here is my script that I am trying to use for the models:

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 using UnityEngine.UI;
 
 public class chase : MonoBehaviour {
 
     public Transform player;
     static Animator anim;
     public Slider healthbar;
 
     void Start () {
         anim = GetComponent<Animator>();
     }
     
     void Update () {
 
         if (healthbar.value <= 0) return;
 
         Vector3 direction = player.position - this.transform.position;
         float angle = Vector3.Angle(direction, this.transform.forward);
         if (Vector3.Distance(player.position, this.transform.position) < 10 && angle < 120)
         {
             direction.y = 0;
 
             this.transform.rotation = Quaternion.Slerp(this.transform.rotation, Quaternion.LookRotation(direction), 0.1f);
             anim.SetBool("IsIdle", false);
             if (direction.magnitude > 5)
             {
                 this.transform.Translate(0,0, 0.043f);
                 anim.SetBool("IsRunning", true);
                 anim.SetBool("IsAttacking", false);
             }
             else
             {
                 anim.SetBool("IsAttacking", true);
                 anim.SetBool("IsRunning", false);
             }
         } else
         {
             anim.SetBool("IsIdle", true);
             anim.SetBool("IsRunning", false);
             anim.SetBool("IsAttacking", false);
         }
     }
 }
 

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