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               Question by 
               shoopscooper · Sep 01, 2020 at 06:35 PM · 
                animationtilemaptiles  
              
 
              tilemap.SetTile not working for animated tiles
Hi there! 
 I tried to use tilemap.SetTile to set an animated tile and it did not work. I tried to rename a random tile to the same name of the one I was placing and it immediately worked, so it's definitely an animated tile issue... Has anyone else run into this? I can place the animated tile manually, just not via code. 
Any advice would be greatly appreciated! Thanks!
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              Answer by shoopscooper · Sep 30, 2020 at 01:49 AM
EYYY, I got it working. Dug for a while and noticed the load type:
 tilemap.SetTile(getCellPos, Resources.Load<AnimatedTile>("Overworld Tileset/Tiles/" + gameObject.name));
 
               vs:
  tilemap.SetTile(getCellPos, Resources.Load<Tile>("Overworld Tileset/Tiles/" + gameObject.name));
 
               
Notice the difference between Load types!
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