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Question by Darkwinger · Oct 29, 2016 at 02:33 PM · vector3anglesvectorsunwrap

Finding Angle Between Vectors

So... I'm working on a rope swing prototype and in short, I need to find an angle between some vectors or if I can can draw a straight-line between three different vectors. I've been searching for ages but can't seem to find any clear solution.

Say I have three vectors, Vector1,Vector2 and Vector3, I need to find the angle between Vector1 and Vector3 and Vector1 and Vector2. If they're the same then I unwrap the rope.

The other way to do this, is just if I can draw one straight line through all three Vectors then I unwrap. Hope I was clear enough. C# is preferable.

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Answer by Namey5 · Oct 30, 2016 at 05:23 AM

Unity's Vector3 class has a built-in function for finding angles;

https://docs.unity3d.com/ScriptReference/Vector3.Angle.html

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