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               Question by 
               BlackWingsCorp · Mar 12, 2013 at 04:34 PM · 
                waypointenemyaiobstacle  
              
 
              Movement AI
Hey guys how's it going? I'm trying to create an enemy AI for my game everything works fine the enemy follows the player, attacks etc. So I thought of placing a wall (yup a big cube with a rigidbody) It could stop the enemy projectiles but the enemies could penetrate it. How can I make the wall an obstacle? And how can I make the enemy turn around it, see an opening and continue following the player?
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              Answer by Tim-A · Mar 12, 2013 at 04:53 PM
I suggest using A* path-finding. It has a tutorial and I think thats what you need to look at.
I think they're free version download link is broken, any chance i can find the package on another site?
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