Issue with trail renderer alignment
I am making a 3D Tron remake, and I am having trouble with making the light trails that come off the end of the bike. I am using the trail renderer attached to a cube gameObject to make the light trail. I set the alignment to "transform z" because I want the line to be in a constant orientation and I only get a good looking result when my cube is turning. Here is a photo of what that looks like:
When the cube is simply moving forward along the ground (without any turning/rotation), the trail looks like this:
This problem is very strange, any help would be greatly appreciated. Here is what my trail renderer specs look like on the cube: Edit: i can't add more photos to the post, but I did not change anything on the line renderer with the exception of alignment and color.,I am making a 3D Tron remake, and I am having trouble with making the light trails that come off the end of the bike. I am using the trail renderer attached to a cube gameObject to make the light trail. I set the alignment to "transform z" because I want the line to be in a constant orientation and I only get a good looking result when my cube is turning. Here is a photo of what that looks like:
When the cube is simply moving forward along the ground (without any turning/rotation), the trail looks like this:
This problem is very strange, any help would be greatly appreciated. Here is what my trail renderer specs look like on the cube: Edit: i can't add more photos to the post, but I did not change anything on the line renderer with the exception of alignment and color.
Your answer
Follow this Question
Related Questions
Invisible object that still receives shadows 0 Answers
Rendering issue: blue fragments on object edges 0 Answers
builded game not rendering trees from really close distance 0 Answers
Small bug? on ShaderGraph 0 Answers
Exporting custom render passes 1 Answer