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Question by HageNezz · Aug 30, 2020 at 06:21 AM · camerapositionrotate

Aircraft wing position

I am trying to make a aircraft simulation for practice, making something similar to Halo 4 aircraft control. I want to make something like, if I move to right, the left wing would rise up and the right wing would lower down, vice versa for moving to left. Then, If I am not moving, the aircraft will move back to the center, original position. I also listed my code below. Any advice? Thank you.

public class Control : MonoBehaviour {

 private float speed = 10.0f;
 private float maxSpeed = 20.0f;
 private float rotateSensitivity = 1.7f;

 // distance
 private float cameraGap = 1.25f;
 private float verticalShift = 0.25f;
 private float ahead = 30.0f;

 GameObject airplane;

 // Start is called before the first frame update
 void Start() {
     Cursor.visible = false;
     Cursor.lockState = CursorLockMode.Locked;
 }

 // Update is called once per frame
 void Update() {

     Vector3 moveingCam = transform.position - transform.forward * cameraGap + Vector3.up * verticalShift;
     float bias = 0.96f;
     Camera.main.transform.position = Camera.main.transform.position * bias + moveingCam * (1.0f - bias);
     Camera.main.transform.LookAt(transform.position + transform.forward * ahead);

     // forward
     speed -= transform.forward.y * Time.deltaTime * 3.0f;
     transform.position += transform.forward * Time.deltaTime * speed;

     if (speed < 5.0f) {
         speed = 5.0f;
     }


     // mouse control
     float mouseX = rotateSensitivity * Input.GetAxis("Mouse X");
     float mouseY = -rotateSensitivity * Input.GetAxis("Mouse Y");

     transform.Rotate(mouseY, mouseX, 0.0f);

     //float terrainHeight = Terrain.activeTerrain.SampleHeight(transform.position);

     //if (terrainHeight > transform.position.y) {
     //    transform.position = new Vector3(transform.position.x, terrainHeight, transform.position.z);

     //    // crash


     //}


 }

}

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avatar image Minchuilla · Sep 01, 2020 at 11:23 AM 0
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You can probably just do a transform.rotation = Quaternion.Lerp(transform.rotation, Quaternion.identity) when `$$anonymous$$athf.Abs(mouseX) < 0.01f. Or are you trying to animate the model? Its not quite clear what you are asking for.

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