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everything is invisible after build
I am trying to build and run a webGL game but whenever I do everything turns transparent. This is my first game that uses reflection probes and normalmaps. I have a secret scene that you can access through a secret button on the main menu, and that secret scene is not screwed up. What is going on. The game works in the PC build though.
Answer by unity_MXGApNcapNfNLg · Aug 31, 2020 at 05:44 AM
What are the number of vertices and tris you are getting in Profiler? I think they can be above million. Lower the number of objects and make build again. Sometimes the renders exceeds the rendering power of a device.
Answer by Michael_Berna · Nov 29, 2021 at 01:18 AM
I had the same issue. What fixed it for me was setting Vulkan to the bottom of the list for graphics.
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