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Parented Empty GameObjects sticking to other objects problem
I have a project with a scene in unity 4.6.2, and when I parent a empty game object to a full 3d object, it sticks to the object regardless. But when I make it a child as oppose to a sub parent, it doesn't.
And a few screenshots for reference. Just in case images to display.
What I mean by "sticking" is the empty game object sticks to the cube.
What do you mean? I tried this in earlier versions of unity prior to version 4.3 & 4.6. It did not have this problem, but past that version of unity I have this position sticking problem whether the parent or child is static or not. This is a big issue because in order for an object to rotate or move properly, I need a empty game object.
Bump, but question. In the example I display above, would the the cube being set as a child have anything to do with na$$anonymous$$g? Because there are a few cubes with the same name.
Hope you can help, thanks.
I do not understand what your problem is because I'm not sure what you want to do. $$anonymous$$aybe you want to read the documentation about parent child transform relationship here http://docs.unity3d.com/$$anonymous$$anual/Transforms.html which could help to clarify things.
Answer by thePaintBrush · Mar 19, 2015 at 10:51 PM
David Berger : I do not understand what your problem is because I'm not sure what you want to do.
It's why an empty object(like in my screenshots) stick to objects that are the children of that object.
Doing a little more research and asking around, I was told the gizmo tool handle buttons to the right of the standard position, scale, rotate buttons solves this problem. So when it's centered you just click on it so it's pivoted. Problem solved.