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Question by bre_dev · Jan 13 at 04:02 PM · 2d gametopdowntop-down

Jump functionality for a 2D Top Down game?

Hi, I am struggling to find an efficient way to let my player jump in a 2D Top Down world. I can see a lot of tutorials about platformer views where the camera is oriented at the side of the player, but nothing really working for a top down view like startdew Valley.

I am not using physics, so I move the character on the tilemap using a Couroutine which moves the player to the next position on grid, like this:

   private IEnumerator DoMove(Vector3 newPos)
     {
         isWalking = true;

         while ((newPos - transform.position).sqrMagnitude > 0)
         {
             transform.position = Vector3.MoveTowards(transform.position, newPos, moveSpeed * Time.fixedDeltaTime);
             yield return null;
         }

         transform.position = newPos;
         isWalking = false;
     }

Is there anybody which give me an hint on how to add a jumping feature ( ideally with animation support?) I am kind of running out of ideas.

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Answer by Dailyalex · Jan 14 at 02:49 PM

There is great tween engine DOTween they have already implemented jump functionality: please check method DOJump for Transform (not physics). There is DOJump implemented for rigidbodies as well.

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avatar image bre_dev · Jan 14 at 04:49 PM 0
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I would like to avoid any additional library. Would be nice to come up with a script which uses Unity library only.

avatar image Dailyalex bre_dev · Jan 17 at 06:24 AM 0
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can I ask why? Why you want to invent wheel? If you really want to do it your self, I just googled it and opened first link: https://gamedevbeginner.com/how-to-jump-in-unity-with-or-without-physics/ Hope you will avoid headache..

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