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Question by neweichgames · May 21, 2020 at 09:59 PM · gamepad

Gamepad reconnect issue

I am playing around with the new input system, and I am running into a problem when reconnecting gamepads in game. I am using two playstation controllers and disconnecting controller 1 and then connecting it again. When the controller reconnects, both controllers debug as the second controller. Unity says there is 2 gamepads connected.

Here is my code to test this:

 if (Gamepad.all.Count > 0 && Gamepad.all[0].buttonNorth.wasPressedThisFrame)
 {
        Debug.Log("Controller 1 button press");
 }
 if (Gamepad.all.Count > 1 && Gamepad.all[1].buttonNorth.wasPressedThisFrame)
 {
         Debug.Log("Controller 2 button press");
 }

Before the reconnection I receive both debug messages. After the reconnection I receive only Controller 2 button press for both controllers. I am not using Player Input or Player Input Manager. I am only using this code. Is there a way to avoid this problem? Should I not be using Gamepad.all to receive input?

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