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Question by AntonStruyk · Oct 14, 2011 at 05:35 PM · editorscenes

Load specific scene in editor

Is there a way that you can load / unload a scene from the editor script? I want to automate a task of ensuring a set of scenes are constructed correctly, but I can't find any API calls for doing a modify - save - load sequence in the editor.

Ideally, I'd do something like:

foreach(var scene in myLevels) { //Save any changes in currently loaded scene //Load the scene //Find objects I want to configure and modify them }

Is this possible to automate?

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Answer by Steven-Walker · Oct 14, 2011 at 06:24 PM

EditorApplication.SaveCurrentSceneIfUserWantsTo(); EditorApplication.OpenScene(scenePath);

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Answer by Verusoft · Jan 06, 2016 at 11:30 AM

EditorApplication.SaveCurrentSceneIfUserWantsTo(); and EditorApplication.OpenScene(scenePath); are obsolete!

You should use EditorSceneManager. For example:

 using UnityEngine;
 using UnityEditor;
 using UnityEditor.SceneManagement;
     
 public class MySceneLoader : MonoBehaviour {
 
     [MenuItem ("Scenes/Open Main Scene")]
     static void OpenMainScene() {
         EditorSceneManager.SaveCurrentModifiedScenesIfUserWantsTo();
         EditorSceneManager.OpenScene("Assets/Scenes/main.unity");
     }
 }

Don't forget to put MySceneLoader.cs into Editor folder.

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