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Question by finalsola · Aug 28, 2020 at 09:29 PM · camerapipeline

How to diff render scale between UI camera and battle camera in URP?

I want to diff render scale between UI camera and battle camera in URP. URP document say render scale can do this.

https://docs.unity3d.com/Packages/com.unity.render-pipelines.universal@7.4/manual/universalrp-asset.html?q=render%20scale alt text But I can't find a way to realize it. Please tell me how to change render scale of battle camera but keep UI camera render scale not change.

Forgive my poor English.

snipaste-2020-08-28-11-46-13.png (20.7 kB)
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avatar image xxmariofer · Sep 03, 2020 at 06:43 AM 0
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hello, I have never used the URP but maybe i can help you, in the documentation says you access the properties using a scriptableobject, there should be a property that sets the render scale factor, isnt there?

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Answer by dowon951 · Oct 26, 2020 at 11:22 AM

https://github.com/do-won-kim/Unity_Storage/blob/main/UniversalRenderPipeline.cs

I solved it by touching the pipeline code a bit function RenderCameraStack in UniversalRenderPipeline

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Answer by dowon951 · Oct 25, 2020 at 11:34 AM

https://github.com/do-won-kim/Unity_Storage/blob/main/UniversalRenderPipeline.cs

I solved it by touching the pipeline code a bit function RenderCameraStack in UniversalRenderPipeline

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Answer by Duckocide · Oct 25, 2020 at 12:08 PM

Hi @finalsola

The Render scale can be found in the properties of your URP pipeline asset...

(Tucked away somewhere in your assets folder)

alt text


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