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Question by planteater · Mar 03, 2017 at 11:55 AM · mousepositionupdate function

Alternative for checking every frame if the mouse was used

Hello Im building a board game, where I need to check if the mouse clicked on a token, so Im afraid the only way to go is to call Input.GetMouseButtonDown(0) every frame in the update function right ? It seems pretty expensive, do you know a smarter way to not call it every frame?

Kind regards

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Answer by tinglers · Mar 03, 2017 at 12:09 PM

https://docs.unity3d.com/ScriptReference/MonoBehaviour.OnMouseDown.html

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avatar image planteater · Mar 03, 2017 at 01:07 PM 0
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Doesnt seem to work for me right now at first, maybe the script needs to be on the same plane as the box collider component...

avatar image tinglers planteater · Mar 03, 2017 at 01:48 PM 0
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i just tried it; somethings you may want to look at: make sure you use On$$anonymous$$ouseDown() not on$$anonymous$$ouseDown(), try making the plane a trigger, try having the plane closer to the camera, and ofc have the script as component of the plane edit: forgot mandatory "have you tried turning it off and on again"

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