Question by
tylerjacksontdfa · Apr 23, 2020 at 07:04 PM ·
spriterigidbody2dassetcomponent
Does Unity 2D count the whole asset as an object in the Rigid Body component even if it has a transparent space?
The Sprite I use for my character is a circle (Placeholder Sprite) so the Rigid Body 2D component and the circular rigid body thing don't line up exactly since it is a circle with some space below it and a shadow. Some things the engine shows make me contradict my statement and think maybe just the eye is being counted as the sprite. If it is the whole thing that is counted then is it seen as a transparent space then the rest of the asset? And how should I go about it measuring the two Rigid Body components?
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