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Question by zigol01 · Mar 29, 2018 at 02:39 AM · rotationmovement

Mathf.Clamp not clamping properly

Now im trying to clamp a x axie in character but it's not working. I tried searching but it only scraches my head more. Please help me if you can.

 void MoveRotation ()
     {
         //Oblicz rotacje jako vector 3D (tylko w osi poziomej)
         float yRot = Input.GetAxisRaw("Mouse X");
 
         Vector3 Rotation = new Vector3(0f, yRot, 0f) * sensitivity;
 
         //Wyślij rotacje
         exec.Rotate(Rotation);
 
         //Oblicz rotacje kamery jako vector 3D (tylko w osi pionowej dla kamery). Poźniej zmodyfikuje do oczu, głowy, szyi, ciała itd.
         float xRot = Input.GetAxisRaw("Mouse Y");
 
         Vector3 CameraRotation = new Vector3(xRot, 0f, 0f) * sensitivity;
 
         Debug.Log("Before: " + CameraRotation);
 
         CameraRotation.x = Mathf.Clamp(CameraRotation.x, -45f, 45f);
 
         Debug.Log("After: " + CameraRotation);
 
         //Wyślij rotacje
         exec.RotateCamera(CameraRotation);
     }

And the other when im finilizing it.

 //Bierze vector Rotacji x
     public void RotateCamera(Vector3 CameraRotation)
     {
         camerarotation = CameraRotation;
     }
 void PerformRotation ()
     {
         rb.MoveRotation(rb.rotation * Quaternion.Euler(rotation));
         if(Kamera != null)
         {
             Kamera.transform.Rotate(-camerarotation);
         }
     }

Please ignore comments - they are only for me so... If you want other parts or scripts that can effect of the problem I can send them as well. Thanks for support.

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