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Question by alchamelk · Apr 13, 2017 at 12:47 PM · character controller

Character controller slide

Hello, i'm really sorry if this have already get an answer, but i'm stuck since one week, and I'am so done about it.

Here is my problem : I have a runner where my character controller move in Z. My character can also dodge by swaping on X (left and right)

My swap function is actually working pretty good. But, it's ugly as fuck. On my actual code, my character is just teleported to a place. I would like him to slide to the left and to the right.

The problem is that on the unity tutorial this function work only when the player keep the key pressed. I would like to see my character slide to a specific point when the player press the key only once.

here is my code :

 void deplacements()
 {
     moveVector = Vector3.zero;

     if (controller.isGrounded) {
         verticalVelocity = -0.5f;
     }
     else {
         verticalVelocity -= gravity * Time.deltaTime;
     }
     //x -Left and Right
     if(Input.GetKeyDown(KeyCode.LeftArrow) && controller.isGrounded){
         if(swap < 1){
             //transform.Translate (-3, 0, 0);
             swap += 1;
         }
     }
     if(Input.GetKeyDown(KeyCode.RightArrow) && controller.isGrounded){
         if (swap > -1) {
             //transform.Translate (3, 0, 0);
             swap += -1;
         }
     }
     //y -Up and Down
     if (Input.GetKeyDown(KeyCode.Space)) {
         if (inteligent) {
             if (controller.isGrounded) {
                 //transform.position += new Vector3 (0, 2, 0);
                 verticalVelocity = 10;
                 //controller.velocity = new Vector3(0,10,0);
             }
         }
     }
     moveVector.y = verticalVelocity;
     //z -Forward and Backward
     if (canBeHit == false) 
     {
         moveVector.z = -speed;
     } else 
     {
         moveVector.z = speed;
     }
     //moveVector.z = speed;
     controller.Move ((moveVector)*Time.deltaTime); 
 }

 void constraintSwap()
 {
     if (swap == 1)
         transform.position = new Vector3 (-3, transform.position.y, transform.position.z);
     if (swap == -1)
         transform.position = new Vector3 (3, transform.position.y, transform.position.z);
     if (swap == 0)
         transform.position = new Vector3 (0, transform.position.y, transform.position.z);
 }
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