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Question by
Chimera3D · Jul 21, 2013 at 03:22 AM ·
linerenderertransparent
Avoiding Stiches in Line Render
So I'm using a line renderer to create closed shapes and the only problem I have is that I have to add extra line segments to close the shape, however I'm using a transparent - self illum shader so you can easily see the overlapping texture, I just want to know how I can close the shape completely without having to "patch or stitch" up the shape as it is obvious, if I were using an opaque diffuse shader it wouldn't really matter. If there's no real way to do it then could someone let me know if and how I can further customize my shader to not compound the transparency of color behind it (of the same object) with itself (so basically it would have the same transparency if they overlapped)?
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