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Question by C_est_Chouette · Aug 26, 2020 at 09:50 PM · mouserigidbody2dforcecursormouseposition

how to make force from mousepointer constant ?

I have a script that grabs the mousepointer location, makes it into direction and then add force to my rigidbody. So when i click, the rigidbody "jumps" toward the cursor. The problem is that the force applied isnt constant , and gets stronger if i'm far away from the rigidbody and weaker the closer the cursor is. are there any ways to make it constant ?

    void Update()
         {
             if (Input.GetMouseButtonDown(0) && jumps_Left > 0)
             {
                 mousePosition = Camera.main.ScreenToWorldPoint(Input.mousePosition);
                 direction = (mousePosition - transform.position).normalized;
                 rigidBody.AddForce(new Vector2(direction.x * force, direction.y * force));
                 jumps_Left--;
             }
     ...
 
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