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This question was closed Sep 24, 2018 at 05:55 PM by bullet39 for the following reason:

Too subjective and argumentative

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Question by bullet39 · Sep 24, 2018 at 04:17 PM · adsbuildingpublishing

publishing a tutorial game for free but with unity ads

i purchased the udemy course ultimate guide to 2d games was wandering if you can publish game for free but put unity ads in it. after putting my own spin on the game. but only to share with friends not to publish to playstore.

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Answer by Zarenityx · Sep 24, 2018 at 04:36 PM

I don't know if you legally can, but even if you could, you shouldn't. Firstly, nobody would purchase it. Secondly, you are doing a disservice to the medium by putting out low-quality, creatively bankrupt content and attempting to monetize it. Make something good, then put ads in that. But don't think for a second that publishing someone else's work is respectable or even a good idea. You would simply be joining the ranks of UnitZ clones and the like.


Here's what you can do:

  • Learn from the tutorial. Sharpen your coding and design skills.

  • Play games. Video games, board games, tabletop games, etc. Thinking from a designer's standpoint.

  • Get inspired. Use what you've learned from analyzing existing games and come up with a new idea.

  • With that new idea, open Unity and create a new project.

  • Make your own art, or commission someone else to, or even make a game without many art assets. Minimalism works quite well in games, particularly when the core mechanics are bizzare or non-realistic anyway. And it's not just for puzzle games. I've played everything from shooters to sandbox games that are so minimalistic they look like just blobs of color. And they were very fun.

  • Start coding

  • Add Unity Ads to that

  • Release a game that's actually yours

  • Profit


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avatar image bullet39 · Sep 24, 2018 at 05:26 PM -1
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I'm not trying to sell it that's why I said free nor am I trying to call it my own or make anything off it more less advertising for unity. And not publishing to play store but just sharing with friends. On an android build. I would never do wrong to an original dev. of a game.

avatar image Zarenityx bullet39 · Sep 24, 2018 at 09:24 PM 0
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Putting ads = Selling. Both are monetization methods. In one, the user pays with money, the other the user pays with time. If you are just playing around with friends, why ads?

An android build is not somehow lesser than a PC build or a console build. $$anonymous$$obile is a platform just as the others are. And frankly, a few things:

  • Your friends probably wouldn't want to play a tutorial anyway

  • You're not hurting the original dev. Clones are everywhere, and they've never really hurt the original developer specifically per se. You're hurting the entire medium. You're hurting whatever storefront you're putting this up on. You're contributing to the clone flood and expecting money from it.

  • This isn't a copyright infringement problem. It's a littering problem. Tossing out a tutorial ripoff is tossing out garbage. Nobody wants this "product".

avatar image bullet39 Zarenityx · Sep 25, 2018 at 06:20 AM 0
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I agree with what you are saying 100% but I did pay for these assets and the learning course then spent some of my own money on extra assets.i copied the scripts but wrote them out myself every inch of the way then added a lot of my own code then placed items that I paid for into the game so I didn't think that it would be that big of a deal. However I do see how it can make people mad so I'm not sure that I am even going to do it.thats why I asked first not to p!ss people off but know if you could or not.

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avatar image Zarenityx bullet39 · Sep 24, 2018 at 09:38 PM 0
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By adding any monetization, you are subjecting yourself to a standard higher than that of simply releasing a completely free game.

Every person has some rate with which they make money per time. "Time is money" is entirely true when you consider the value of non-sale monetization like ads. If your game contains a certain amount of time spent not playing, then that is analogous to a certain amount of money they are paying. The playtime in the interim, then, needs to be worth the amount they are paying, regardless of how they are paying it, as well as have equal or better value than anything else comparable.

A tutorial clone has two problems:
-It's playtime worth is low. Likely not worth it for the ads. -The tutorial already exists, and is much more valuble. Additionally, it contains no ads.


Think of it this way:
Value = ((Playtime*AvgQuality)/($PerTime)) - (Initial$)
This is a complete oversimplification, but it gives a rough example. Your product's value in rough terms:
Vy = ((Time*LOW)/(LOW))-(0) = Time
Wheras the tutorial itself: Vt = ((Time*HIGH)/(L->0)) - (0) = (L->INF) = INF

So, taking this example, even disregarding whether your product is worth playing,
Vt/Vy = INF, so
The original tutorial is already INFINITELY more valuble than the ripoff!

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Answer by bullet39 · Sep 24, 2018 at 05:19 PM

I'm not trying to sell it that's why I said free nor am I trying to call it my own or make anything off it more less advertising for unity. And not publishing to play store but just sharing with friends. On an android build. I would never do wrong to an original dev. of a game.

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avatar image $$anonymous$$ · Sep 24, 2018 at 06:20 PM 1
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Why subject your friends to ingame ads? Just make a WebGL build and put it up on itch.io or another site.

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