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Question by squary101 · Jul 03, 2015 at 10:12 PM · raycastnoobparsing error

I am trying destroy a game object using ray cast! Not working?

using UnityEngine; using System.Collections;

public class RemoveObstruction : MonoBehaviour { GameObject mainCamera;

 // Use this for initialization
 void Start () 
 {
     mainCamera = GameObject.FindWithTag("MainCamera");
 }
 
 // Update is called once per frame
 void Update () 
      {
         if(Input.GetKeyDown (KeyCode.R)){
             int x = Screen.width / 2;
             int y = Screen.width / 2;
     }

         Ray ray = mainCamera.camera.ScreenPointToRay(new Vector3(x,y));
         RaycastHit hit;
         if(Physics.Raycast(ray,out hit)){
             Obstruction o = hit.collider.GetComponent<Obstruction>;
                 Destroy (o);
             }
     }


}

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Answer by thisisaunityaccount · Jul 04, 2015 at 07:50 AM

Try destroying the game object with the Obstruction component.

Destroy( o.gameObject );

Or just cut out the middle man and destroy the game object without getting its Obstruction component.

And, of course, make sure the object you're trying to destroy has a collider.

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avatar image squary101 · Jul 04, 2015 at 09:54 AM 0
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Okay I will try that thank you!

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