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Question by Formuzal · May 02, 2016 at 10:36 AM · physicsscript.physics2dflipphysics 2d

How to make flips, backflips like in game Backflip madness

Hello, how to create flips, backflips physics like in game Backflip Madness? Or is there any assets ?

https://youtu.be/_wPDk-5SCVU

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Answer by DroidifyDevs · May 02, 2016 at 01:10 PM

You'll need to use rotation scripts.

Personally I was too lazy to write one myself but I used this script as reference for my projects:

 using UnityEngine;
 using System.Collections;
 
 public class testflip : MonoBehaviour {
 
     public float myRotationSpeed = 100.0f;
 
     public bool isRotateX = false;
     public bool isRotateY = false;
     public bool isRotateZ = false;
 
     // CHANGE TO ROTATE IN OPPOSITE DIRECTION
     private bool positiveRotation = false;
 
     private int posOrNeg = 1;
 
     // Use this for initialization
     void Start ()
     {
         //get current rotation
         GetComponent<Collider>().isTrigger = true;
         if(positiveRotation == false)
         {
             posOrNeg = -1;
         }
     }
 
     // Update is called once per frame
     void Update ()
     {
             //  Toggles X Rotation
             if (isRotateX) {
                 transform.Rotate (myRotationSpeed * Time.deltaTime * posOrNeg, 0, 0);//rotates coin on X axis
                 //Debug.Log("You are rotating on the X axis");    
             }
             //  Toggles Y Rotation
             if (isRotateY) {
                 transform.Rotate (0, myRotationSpeed * Time.deltaTime * posOrNeg, 0);//rotates coin on Y axis
                 //Debug.Log("You are rotating on the Y axis");
             }
             //  Toggles Z Rotation
             if (isRotateZ) {
                 transform.Rotate (0, 0, myRotationSpeed * Time.deltaTime * posOrNeg);//rotates coin on Z axis
                 //Debug.Log("You are rotating on the Z axis");
             }
     }
 }

Obviously you'll need to customize that script but it shows how to rotate objects in C#

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Answer by ProgrammeJava · May 13, 2016 at 09:21 PM

@putin2001 error: Assets/Standard Assets/Characters/ThirdPersonCharacter/Scripts/ThirdPersonUserFlip1.cs(4,14): error CS0101: The namespace global::' already contains a definition for testflip'

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avatar image DroidifyDevs · May 15, 2016 at 03:51 PM 0
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Judging by your reputation and how you use the forum, you're quite new to Unity and C#. First, don't ask questions in the answers. Here you're supposed to provide an answer, not a question. To ask a question hit the big green button "Ask a question" on the top right. Second, judging by your error, you should rename the class of the code to the name of the file. So since my class name is testflip, your file name should be testflip.cs

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