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Question by FyRE_FREE · Aug 25, 2020 at 07:12 PM · rigidbody3danimatorfind

how to setan animator&rigidbody after instantiation in my code

i am making a pickup script, and want to set 3 components in the pistol prefab from my pickup script after i instantiate: camAnimator(animator), crosshairAnimator(Animator), and Player(Rigidbody) how would I do this from my code? I've tried my best but now I feel stuck.

     public GameObject playerGun;
     public LayerMask weaponLayer;
     public Camera camera;
     public GameObject weaponHolder;
     public Transform gunTrans;
 
 
 // Update is called once per frame
     void Update()
     {
         if (Input.GetKeyDown(KeyCode.E))
         {
 
             RaycastHit hit;
             if (Physics.Raycast(camera.transform.position, camera.transform.forward, out hit, maxDistance, weaponLayer))
             {
                 if (hit.rigidbody != null)
                 {
                     pickUp();
                 }
             }
             
         }
     }
 
     void pickUp()
     {
 
 
         Instantiate(playerGun, gunTrans.position, gunTrans.rotation);
         playerGun.transform.parent = weaponHolder.transform;
     }
 }
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