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Question by damaged panda · Jul 15, 2014 at 04:03 AM · cartiltsteering

how to add tilt steering to car?

i have tried for 2 hours and i can't figure out how to add tilt steering to a car game I've been messing with. i have a gui texture for gas and break. if i can't get tilt working i 'll just use joystick if anyone can help? i'm trying it on android and iOS

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Answer by ZANTcr · Jul 20, 2014 at 08:36 PM

Hi I did a 2D Vehicle Control for the asset store, and maybe the way I did the tilt could work for you.

What I did is add torque to the rigidbody, if you have a 3d project the function is like this rigidbody.AddTorque(new Vector3(0,0,force * userInput ));{

If you have a 2D Project is like this rigidbody2D.AddTorque(force)

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Answer by Arycama · Nov 16, 2014 at 05:34 PM

Do you mean you want the car to turn left/right depending on whether you rotate your device left/right? If so, you can use Input.acceleration.x, for example:

wheelcollider.steeringAngle = Input.acceleration.x;

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