Getting crashes related to android view layout
I'm getting a lot of crashes on my android unity game in production. Can someone please help me understanding the following stack trace. I'm unable to reproduce the issue on my test devices.
1. at android.view.View.layout (View.java:21138) 2. at android.view.ViewGroup.layout (ViewGroup.java:6400) 3. at android.view.ViewRootImpl.performLayout (ViewRootImpl.java:3517) 4. at android.view.ViewRootImpl.performTraversals (ViewRootImpl.java:2931) 5. at android.view.ViewRootImpl.doTraversal (ViewRootImpl.java:1931) 6. at android.view.ViewRootImpl$TraversalRunnable.run (ViewRootImpl.java:8377) 7. at android.view.Choreographer$CallbackRecord.run (Choreographer.java:1077) 8. at android.view.Choreographer.doCallbacks (Choreographer.java:889) 9. at android.view.Choreographer.doFrame (Choreographer.java:821) 10. at android.view.Choreographer$FrameDisplayEventReceiver.run (Choreographer.java:1063) 11. at android.os.Handler.handleCallback (Handler.java:873) 12. at android.os.Handler.dispatchMessage (Handler.java:99)
Unity Version: 2018.4.24f1
Following are the devices getting affected