How to have different light map modes in the same level
I'm making a big VR level that needs to be optimised as much as possible, while still looking the best possible way. To be able to shine lights in dark/enclosed spaces but still get an optimized big landscape I want the outside/open parts of my level to be baked in Subtractive mode but the enclosed areas to be baked either Indirect or with Shadowmask.
I tried baking two scenes separately, but when loading them at the same time, the Subtractive baked scene is suddenly getting real-time light info again. Is there a way to have both baking modes in the same game or do I have to make a choice between them? Is there another way maybe to have dynamic lights only work in very specific areas?
Working in Unity 2019.4
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