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Question by VinceMauer · May 08, 2018 at 01:58 PM · c#scripting problemui2d gamecanvas

Unity 2D Combat Text Issue With Multiple Enemies

Hi guys, I'm having trouble with my script for damage numbers. When I spawn multiple enemies, the first enemy I hit shows the damage number, but when I then hit a second enemy, it shows the number on the first enemy. (See image for clarification). I think its because it uses the same canvas. All enemies have a seperate canvas for the health and damage numbers. Thanks alot for anyone who helps me out!!

ScreenshotGame

These scripts generate the numbers:

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class CombatTextControllerEnemy : MonoBehaviour
 {
     private static CombatText _popupText;
     private static GameObject _canvas;
 
 
     public static void Initialize()
     {
         _canvas = GameObject.Find("EnemyCanvas");
         if (!_popupText)
         _popupText = Resources.Load<CombatText>("Prefabs/PopupTextParentEnemy");
     }
 
     public static void CreateFloatingTextEnemy(string text, Transform location)
     {
         CombatText instance = Instantiate(_popupText);
        
 
         instance.transform.SetParent(_canvas.transform, false);
        
         instance.SetText(text);
     }
 
 }
 

And the script that does the animation and referencing:

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 using TMPro;
 
 public class CombatTextEnemy : MonoBehaviour {
 
    public Animator anim;
     private TextMeshProUGUI damageText;
 
     private void Start()
     {
         AnimatorClipInfo[] clipInfo = anim.GetCurrentAnimatorClipInfo(0);
         Destroy(gameObject, clipInfo[0].clip.length);
         damageText = anim.GetComponent<TextMeshProUGUI>();
     }
 
     public void SetText (string text)
     {
         anim.GetComponent<TextMeshProUGUI>().text = text;
 
     }
 }
 


screenshotgame3.png (378.7 kB)
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Answer by bombjack73 · May 08, 2018 at 02:28 PM

I looks like you don't change the position of the text depending on the enemy. That's probably the issue

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avatar image VinceMauer · May 09, 2018 at 07:31 AM 0
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How do I fix this? because all enemies have a canvas, and I want that each enemy casts its damage text to its own canvas, but now it doesnt yet..

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Answer by alexbecker1299 · May 08, 2018 at 02:30 PM

You don't have to use multiple canvas and if your CombatTextControllerEnemy is attached to each enemy, you should not declare objects as a static.

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avatar image VinceMauer · May 09, 2018 at 07:29 AM 0
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The CombatTextControllerEnemy is not attached to any enemy it gets instantiated in the EnemyHealth script with: CombatTextControllerEnemy.Initialize(); and then when it gets damaged:
if (health.CurrentVal != health.$$anonymous$$axVal) { myCanvas.gameObject.SetActive(true); CombatTextControllerEnemy.CreateFloatingTextEnemy(PlayerDamage.ToString(), transform); }

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