FireComplex wont start on triggered collision
I'm trying to activate the fire when the character enters a collider zone, but with this it only goes off at start and wont start when i enter the collision area
#pragma strict
function Start () {
gameObject.SetActive(false);
}
function OnTriggerEnter (other : Collider) {
gameObject.SetActive(true);
}
I'm using camera with rigid body
Is trigger is checked
Comment
Answer by hexagonius · Nov 01, 2015 at 12:30 AM
if you disable the whole gameobject, you won't receive script calls.that only works if only the script was disabled.
Your answer
![](https://koobas.hobune.stream/wayback/20220612043240im_/https://answers.unity.com/themes/thub/images/avi.jpg)
Follow this Question
Related Questions
how to make particles NOT collide with triggers? 1 Answer
Trigger Parameters not working inside Animator Trigger action 0 Answers
Particle System Particles Not Following Rotation 1 Answer
How to place a Particle between 2 UI objects? 3 Answers
Box Coillider changes to trigger depending on speed of the object. 0 Answers