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Blend tree: rotation and color
So I have a simple MeshRenderer that rendering spinning icon on a Quad Mesh. I also have an animation clip that have it rotate from 0 Z to -360 Z in 2 seconds and another animation clip that reduces MeshRenderer color's alpha from 1 to 0 in 1 second.
In short, I want the thing to keep spinning naturally until, say, I set a IsExiting bool value to True, then it will begin fading out (and keep spinning of course). The following is how I set it up.
The result doesn't look like anything I wanted. So, what should I do to achieve that effect? (no scripting please).
novbt.png
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