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Find, access and change a keyword property of Material: HOW?
I'm trying to animate the property of a material so it changes on all objects its on, at once.
The property shows up in the Animation Timelines as:
Sprite Renderer.Material._Distortion Blend
How do I access this keyword property in script and change it so that all uses of this material change at the same time?
Answer by SunnyChow · Nov 30, 2018 at 07:33 AM
I believe when unity Animation animate a renderer, it creates an instance of that material before animating. so it can only work on that Renderer.
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