Question by
pgeorges-dpt · Sep 20, 2016 at 06:33 PM ·
iosxcodeprofilingmemory leak
Profiling differences between Unity and Xcode Instrumnents on our project
Hi,
I'm seeing big differences when profiling an iOS build in Unity's profiling compared to within Instruments. I know that the Unity debugger isn't as correct as Instruments, which is what bothers me. Within Instruments, every time I reload a scene, I'm seeing my memory use go up by 20 mbs and never going back down. However within Unity, I'm not seeing this anywhere. Do you have any suggestion on how to interpret this?
Cheers,
Paul
Comment
I take that back. I'm seeing my $$anonymous$$anagedHeap.UsedSize go up by about 20 every time this scene is loaded. I suppose then that I have a leak somewhere in my C# code, correct?