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Question by Bixbe123 · Jun 18, 2015 at 06:15 AM · physicsgraphicsoptimizationmouselook

Press E to Read note

i am new to programming i am currently trying to develop a horror game but i haven't the faintest idea how to have an object say "press e to read note" when mouse is hovering over object, i am using C# if anyone knows please let me know

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Answer by DoubleIsLoveDoubleIsLife · Jun 18, 2015 at 09:01 AM

 using UnityEngine;
 using System.Collections;
 
 public class PressEToRead : MonoBehaviour {
 
     public GameObject Player;
     public float minDist = 5f;
     public string text = "Spooky skeletons";
     float dist;
     bool reading = false;
 
     void Update () {
         dist = Vector3.Distance(Player.gameObject.transform.position, gameObject.transform.position);
         if (dist <= minDist) {
             if(Input.GetKeyDown(KeyCode.E)) {
                 if(reading) {
                     reading = false;
                 }
                 else {
                     reading = true;
                 }
             }
         }
         else {
             reading = false;
         }
     }
 
     void OnGUI() {
         if(reading) {
             GUI.TextArea(new Rect(Screen.height/2, Screen.width/2, 500, 500), text);
         }
         else if(dist <= minDist) {
             GUI.TextArea(new Rect(Screen.height/2, Screen.width/2, 500, 500), "Press 'E' to read.");
         }
     }
 }

Save as 'PressEToRead.C#', add to note object, assign player, and add the text. You can enter new line with \n.

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avatar image Bixbe123 · Jun 18, 2015 at 09:57 PM 0
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thanks :D with a bit of tweaking i can make this work well no offence but its rather wonky at the moment, but again i couldn't even begin to work on this script thanks :D

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