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There is an issue with texture wrapping around sphere's in unity
I am working with the new shader graph system in Unity to make a water shader for my small planet. The shader works as intended on flat surfaces but when i try applying it to spheres there is a weird distortion happening. Can anyone help m with this problem? Thank you
I've attached a screenshot of my editor to show you the problem; https://ibb.co/cPuUdU
Comment
Unity spheres have strange vertices at the top and bottom. You can either create special texture that will look nicely on this or use a custom sphere. There are probably other solutions, but I don't know about them